There’s a stealth sequence in the game that feels a bit hamfisted, too, with each assassination triggering an animation that usually just felt like it lacked the *OOMPH* I expected. I only died a handful of times in my first playthrough but almost all of those were to failed wall jumps. The wall-running doesn’t really feel like it engages properly every time. I do have a few problems with how Bright Memory plays, however. Movement is snappy and the gunplay feels good. There’s also a grappling hook that lets you maneuver wide expanses. On top of your standard movement and jumping, she can also slide, double jump, and wall-run. Shelia has a handful of movement options, too. It provides a sense of personal growth over the short campaign and genuinely helps you feel like you’re getting more powerful. As you play through the story (which can be finished in less than two hours), you’ll come across relics that can be spent on this upgrade tree. Speaking of upgrades, Bright Memory: Infinite features an upgradeable skill tree that will let you unlock and upgrade abilities for your sword, firearms, and more. It’s fast, it hits hard, and upgrading it will let you take out foes from distance. In my opinion, the real star of the show is Shelia’s sword. Shelia can use psychokinesis to pull enemies to her as well. You’ll get a handful of guns as you play, each with a powerful alternate firing mode. The game plays like your average first-person shooter with a few extra mechanics mixed in. It does make for an enjoyable ride though. A scientist-adjacent hero must stop a military group from acquiring ancient power that would almost certainly be used for evil. There are some goofy, fun setpiece moments in the game but as strange as it feels to say, this story has been done before. The story is enough to keep driving the action forward, but it will not win any awards. On top of that, intel suggests a top general for the SAI, a military organization, is making his way to the same location to acquire an ancient power. The SRO super agent arrives to discover a black hole has emerged in the sky and is causing problems. On a night full of celebration, Shelia is called to suit in and get straight to the mission. Language/Crude Humor: There are a few instances of foul language used in Bright Memory: Infinite including D*** and B****. Sexual Content: There is no explicit sexual content in Bright Memory: Infinite, though it did feel like the game wanted to suggest Shelia was alluring at times.ĭrugs and Alcohol: There are no drugs or alcohol. Violence: The game features blood and gore ranging from gunshot wounds to body parts being severed by blades. Spiritual Content: There are what appear to be deified humans and demons. Now that I’ve had hands-on time with it, I’m happy to say Bright Memory: Infinite is a fun, albeit quick, gaming experience despite its flaws. Second, they clearly didn’t have a large budget for voice talent. One look at a trailer for Bright Memory: Infinite will tell you two things.
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